package cate.game.client.msg.id;

import cate.game.client.msg.MsgConfig;

public class MsgIdBFight {
    public static final MsgConfig MY_FIGHT_REQ = new MsgConfig(MsgIdA.FIGHT,1,"我的战斗数据 の 请求");

    public static final MsgConfig MY_FIGHT_RESP = new MsgConfig(MsgIdA.FIGHT,2,"我的战斗数据 の 返回");


    public static final MsgConfig POSITION_LIST_REQ = new MsgConfig(MsgIdA.FIGHT,11,"获取玩家所有阵型配置 の 请求");

    public static final MsgConfig POSITION_LIST_RESP = new MsgConfig(MsgIdA.FIGHT,12,"获取玩家所有阵型配置 の 返回");


    public static final MsgConfig POSITION_UPDATE_REQ = new MsgConfig(MsgIdA.FIGHT,13,"玩家阵型配置更新 の 请求");

    public static final MsgConfig POSITION_UPDATE_RESP = new MsgConfig(MsgIdA.FIGHT,14,"玩家阵型配置更新 の 返回");

    public static final MsgConfig SYN_ADVENTURE_POSITION_RESP = new MsgConfig(MsgIdA.FIGHT,15,"同步主线阵容 の 通知");

    public static final MsgConfig HERO_BATCH_OFF_REQ = new MsgConfig(MsgIdA.FIGHT,21,"单个英雄一键下阵 の 请求");

    public static final MsgConfig HERO_BATCH_OFF_RESP = new MsgConfig(MsgIdA.FIGHT,22,"单个英雄一键下阵 の 返回");

    public static final MsgConfig PLAY_REQ = new MsgConfig(MsgIdA.FIGHT,101,"战斗剧本 の 请求");

    public static final MsgConfig PLAY_RESP = new MsgConfig(MsgIdA.FIGHT,102,"战斗剧本 の 返回");

    public static final MsgConfig REPLAY_REQ = new MsgConfig(MsgIdA.FIGHT, 111, "战斗录像 の 请求");

    public static final MsgConfig REPLAY_RESP = new MsgConfig(MsgIdA.FIGHT, 112, "战斗录像 の 返回");

    public static final MsgConfig REPLAY_REPORT_REQ = new MsgConfig(MsgIdA.FIGHT, 121, "战报 の 请求");

    public static final MsgConfig REPLAY_REPORT_RESP = new MsgConfig(MsgIdA.FIGHT, 122, "战报 の 返回");


    public static final MsgConfig FIGHT_RESULT_REQ = new MsgConfig(MsgIdA.FIGHT, 201, "处理战斗结果 の 请求");

    public static final MsgConfig SET_WATCHING_REQ = new MsgConfig(MsgIdA.FIGHT, 301, "设置是否观战 の 请求");

    public static final MsgConfig INS_POWER_REQ = new MsgConfig(MsgIdA.FIGHT, 401, "计算怪物战力 の 请求 ");

    public static final MsgConfig INS_POWER_RESP = new MsgConfig(MsgIdA.FIGHT, 402, "计算怪物战力 の 返回 ");


    public static final MsgConfig FIGHT_PREVIEW_REQ = new MsgConfig(MsgIdA.FIGHT, 501, "战斗预览 の 请求 ");


    public static final MsgConfig FIGHT_TEST_REQ = new MsgConfig(MsgIdA.FIGHT,1001,"战斗测试 の 请求");

    public static final MsgConfig FIGHT_TEST_RESULT_RESO = new MsgConfig(MsgIdA.FIGHT,1002,"战斗测试结果 の 返回");
}
